Six years ago I was flooded with messages. 

“Have you played RiME yet?”

“I think you’d really like RiME.”

“If you like Journey so much you’ll probably like RiME.”

I never played RiME. 

I have a tattoo of Journey and a picture of the game sits above my TV in the living room. Reliable trusted sources told me to play RiME and continue the indie game journey (apologies), yet I never did. 

Here’s the synopsis:

A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins, and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower’s peak, and unlock its closely guarded secrets.

In their review Game Informer wrote: 

Rime never strays too far from the “indie” trappings of ambiguous narrative, mysterious puzzles in a mysterious land, and a young protagonist incapable of fighting, but it delivers a meaningful and satisfying finale that shook me in a way I was not expecting.

How Long to Beat lists the game as about five and a half hours in length. So, to me, the entire package is perfect for a lazy Sunday afternoon. And that’s exactly when I’ll be playing it this weekend to see what these emotional twists and turns are all about.

Apologies to the developers for not playing earlier, and my apologies to all of you for the bad dad jokes. Hopefully you’re used to them by now. 

Get the game here!

Is RiME in your pile of unplayed games? Let us know in our Discord

-RCGinger